
Or place banners for end of the day (“who has the most banners here”) points.Or score points straight out of cards you play.Help your House’s jet ski racer finish laps around the Banner Festival course faster than any other player by winning tricks.Players take on the roles of rival merchants trying to make the most profit (I.e. It’s a wholly new experience, one that has a setting that is very familiar. What I mean by standalone is that it has absolutely nothing mechanically in common with the original giant box Tidal Blades game. It’s designed by the team of JB Howell (designer of Gumbo fave, Reavers of Midgard) and Mike Mihealsick (Flotilla) and published by Lucky Duck Games in partnership with Druid City games. It’s not an expansion to the popular game, but instead, Banner Festival consists of a brand new standalone game experience.

Tidal Blades: Banner Festival is a game for up to five players set in the Tidal Blades universe. I snooped around a bit, and was cautiously but pleasantly surprised that it’s listed trick-taking and area majority moves on its dance card, too. And what do you know? In the mail a few weeks ago arrived a brand new copy of Tidal Blades: Banner Festival. I shied away from that combo mechanic for a while, until our recent play of Brian Boru revived the trick-taking + area majority intrigue for me. The area control scoring mechanism usually revolved around the last actions of each round, and people in the back could mess with the finishing order pretty hard. It was quick and thinky, but suffered from one big issue: king-making.

On a week long camping trip in and around the Rocky Mountains back around 2018, my son’s scout group became fascinated with Joraku, a tiny box trick-taking+ game that was all about setting up your samurai and warriors to take over parts of Japan.
